Space Man Questions:
Q: How do I invite my friend?
A: Go to the cryopod opposite from where you spawned. Access its panel. Click the ‘person with a plus’ icon and you will get a list of people on the server, and on your Steam friendlist. Invite your friend.
Your friend will now have the option to select ‘Invite’ available to him when he loads onto the server for the first time or after a death.
Q: How do I chat?
A: Keyboard button Y.
Q: How do I activate my jet-pack thrusters?
A: Keyboard button T.
Q: How do I flip open my visor?
A: Keyboard button X.
Note: The AltCorp EVA Suit does not have a visor that can open. Instead, it deactivates and activates the HUD in the helmet.
Q: It’s so dark! Where’s my flashlight?
A: Keyboard button V.
Note: The AltCorp EVA Suit does not have a flashlight.
Q: How do use my Inventory?
A: Hold keyboard button TAB, this will open the Inventory Wheel. To put something in your hand, drag an item from one of the slots in the middle of the inventory wheel.
Q: How do I drop items?
A: This can be done in two ways. Either select the item from the Inventory Wheel and drag it outside the wheel.
Alternatively you can equip the item in your hand and press G to drop it at your feet, or hold G to throw it.
Q: How do I remove my suit?
A: Remove your helmet, jetpack and any weapon, drill or canister from your inventory then click the icon in the upper-right of your screen when you have the inventory wheel open.
Note: At times you need to move into an open space for it to function.
Q: I can’t see if I’m moving in space! Help!
A: Press K to bring up your sensor overlay. It will add ‘space dust’ to your vision which helps noticing if you’re in motion or not. Use your Up and Down arrows on the keyboard to scroll through nearby targets on the list to the right. You can see your target on the line at the bottom of your screen.
Q: How do I stop spinning in space?
A: Keyboard button SHIFT will stabilize your yaw and pitch. It will stop you from turning and spinning but it will not halt your vector. Same goes for steering the ship.
Note: SHIFT will also halt your vector if you’re against the hull of a station or ship. This does not count for the doors on the exterior. Doorframe works though.
Q: How do I replenish fuel/oxygen in my jet-pack?
A: Head to the refinery, it is the panel called ‘Cargo Interaction Panel’. With your jet-pack in hand, press F on the socket next to the screen to attach the pack. Interact with the panel, switch to Slot 1, drag-and-drop oxygen/nitrogen from either ‘Cargo’ or ‘Active Systems’ section into their corresponding slot.
Note: Make sure the refinery station does not have an orange container equiped – it will not allow you to hang the jetpack next to the screen if it has a container in the slot on the left.
Submitted by Piasecznik.
Bug 1: There is a UI bug with the panels, where they do not update yet your interaction still goes through. To resolve this, ALT + TAB out of the game while in the panel, and ALT + TAB back into the game.
Bug 2: The refinery does not update the content of your jet-pack properly. Remove it from the refinery and attach it again to force an update.
Q: How do I recharge my jet-pack?
A: With your jet-pack in hand, find the recharge station. Press F to interact with the recharge station. Wait.
Q: How do I dock a module?
A: Find the RCS Control Panel on the exterior. Open it, access the panel. Press R to select a port on the module you wish to dock to, and hold down T and use the middle-mouse button to select a target, and the left and right mouse buttons to cycle docking ports on the target.
Q: How do I use the drill!?
A: Equip the drill in your hand, look at a battery, press R to equip it onto the drill. Do the same with a canister. To unequip a battery or a canister, hold R, mouse scroll to select an option, release R.
Bug: Make sure the screen on the drill has an interface before you equip a canister. Doing so may cause you to lose the canister. If no interface is present, unequip the battery, re-equip it.
Note: You might get really, really, really unlucky and not spawn with a drill in your ship. In that case, you’re in a hurry to find one. Go explore! And stat.
Q: I’m F’ed, what do I do!?
A: Locate the Distress Call button in your ship/station. Flip open the visor and slam the button. Check the ‘Environmental Control’ panels to make sure there is a red ‘DISTRESS’ message flashing. Hope and pray.
Q: I’ve run out of fuel while EVAing. What do I do?
A: Contemplate existance. Consider religeon. Search your soul for flaws. Conclude that, ultimately you are flawed as a being. Accept death. Unequip helmet or select ‘Respawn’ from the Escape menu.
Q: How do I activate Match Velocity?
A: Match Velocity is currently disabled due to a gamebreaking bug. It is being worked on and will be implemented soonest.
Bug: Be aware, as Match Velocity does not always function. Even though the ship will appear stationary on your client ( screen ), it is still in motion on the server. This means, that when you deactivate Match Velocity, your ship will be in a whole different location. This may cause issues. I advise not using this feature till its issues are resolved.
Q: How do I change target?
A: Hold T and scroll your mouse wheel while piloting.
Q: How do I dock with a station?
A: Second small button on the left of the dashboard opens the Docking Screen. Procedure is the same as docking a module.
Note: Make sure to press R to switch to the airlock and not the module grabber. If your intention is to transport a module you’ve found, then use the module grabber to dock with the module like you would normally.
Q: How do I undock from a station?
A: In the airlocks on both the ship and the station there is a lever covered by a hard-case, labeled ‘Docking Control’. Flip open the case, pull the lever so the orange light turns teal(light bluish) on both the station and the ship to detach.
If you don’t want to chase your ship through space, make sure to pull the lever in the ship’s airlock last.
Note: If you wish to detach a module from the module grabber on the back of the ship, then you’ll need to pull the docking control lever on the inside of the module docked to the moduel grabber.
Q: How do I depressurize the cargobay without venting the air into space?
A: You can’t at the current moment It’s all or nothing.
Note: You can vent the whole cargobay and disable the life-support so it doesn’t refill with air. The cargo-lift functions as an airlock.
Q: How do I refuel my ship’s RCS fuel?
A: Mine asteroids to get nitrogen. Refine it in the refinery. In the ‘Cargo Interaction Panel’, move the nitrogen from the middle panel, to the left panel labeled ‘Active Systems’ under ‘RCS Propellant’.
Q: Engines won’t work! Why!?
A: Main Engines requires fuel. Get mining!
Q: How do I FTL?
A: This is a tad of a long one.
Make sure your FTL is online (press the large button on the right of the dashboard). Wait for the indicator for the FTL on your left screen to turn green.
Open the NAV panel (small button on left of the dashboard). Right-click a target and select Warp Drive when it prompts you about which traveling method you would like to use.
On the bottom-left of the NAV screen, you select a cell (or multiple depending on how far you’re going) and your warp factor (the squared 1, 2 and 3).
At this point it will either tell you that you’re clear to go, in which case you just click Initialize and maneuver to meet the vector (the M-marker) as indicated on the HUD when piloting. When there is less than five seconds left, you will be prompted a message telling you to click your left mouse button. Do so, and away you go.
Or, it will tell you that “Acceleration is too low”, in which case you need to adjust your activation time on the bottom-right of the NAV screen. To do this, hover your mouse over the numbers till you get an arrow at the bottom and top of the number you wish to adjust, then hold down your left mouse button and drag your mouse up or down. Adjust it till it says you’re cleared.
If you get a ‘Course is impossible’, then there is something in the way.
Note: Do not change your vector (i.e no backwards, forward, up or down thrust) while waiting for the maneuver, as it will cancel the calculation. Turning and spinning is just fine though.
Note 2: Do not give the ship any flight inputs during FTL flight as it will drop out of FTL and force you to do the procedure again.
Bug: At times there can be a navigation bug, where you can’t chase the M-marker. No solution found so far.
Q: The cargolift is stuck. What do I do?
A: No solution found thus far. It is a bug.